The Question Over the course of its development, Noirlandia has changed in a thousand ways. I want to talk about just one of those changes, a change that had a small impact on the rules but a big impact on
What makes for an all-around great playtest? Inspired by our Metatopia critique panel (co-run with Joshua A.C. Newman and Rachel E.S. Walton), I’ve compiled some thoughts about playtesting below. The first section is about how to be an awesome playtester.
I want to talk about taking a game approaching completion, burning it down, and starting over. This post contains pirates, historical gushing, and thoughts about the game design process. For the past few months, I’ve been working with Brian Van
$125 Kickstarter backers will receive an art print of one of the three illustrations from the game. Illustrations shown below are near-complete drafts and will undergo a final round of polish before they ship. Thanks to Evan Rowland for his great work on these!
Good news! After months of playtesting and heart-n-soul development, 14 Days is live on Kickstarter.
First draft instructions for adding custom image size to Wordpress media library dropdown. Read and follow with a grain of salt!
We’ll be at PAX East this weekend, from March 6-8, representing awesome indie games at the Indie Bazaar. Find us in the Tabletop area at booth #701!
The Questlandia October sale was a lot of fun. It was a neat little experiment, and it was nice to send copies of the book and PDF to folks who may have previously been on the fence. Thanks!