Noirlandia August update: art art, rules rules, rinse repeat

As summer rolls along, so does our progress on Noirlandia, which we’re on target to ship to backers in October! Here’s a roundup of the behind-the-scenes work we’ve been doing over the past couple of months.

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Creating the Quickstarts

We’ve received all of the first drafts for the stretch goal quickstarts, and after a round of feedback and revisions, almost every writer has completed their final draft. The quickstarts had some tricky parameters, and it’s been great to see how everyone approached our weird project guidelines!

Here’s a snippet from the Tiraval quickstart, from Choice of Games author and editor Rebecca Slitt:

Tiraval quickstart snapshot
Tiraval quickstart snapshot

Art

One of Evan’s big July milestones was to complete another full-page illustration for the book. The following illustration is the supernatural crime scene unlocked as part of our community stretch goals!

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Supernatural crime scene by Evan Rowland

Right now, Evan is diligently completing the remaining rulebook art, then it’s on to noir portraits. We’ve received some amazing portraits from backers, and we’re excited to be working on them all! There’s a lot of art to make, but it’s going to be awesome!

Writing the Rulebook

In terms of writing, we’ve composed a new draft of the rules with an emphasis on clarity and flavor. We’ve also added example text, actual play samples, and a more careful ordering of game concepts. We’re currently working with our editor, Joshua Yearsley, who we interviewed earlier this year about the game editing process (interview here).

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Snapshot of our work on the rulebook

In a few days, when we get our final rules “okay” from Josh, it’s on to the layout phase!

Materials

In preparation for the Kickstarter, we researched all of the sources for materials going into the deluxe editions of the game. Now that we know how many deluxe editions we’ll be making (nearly 100!) we have the opportunity to find better prices and quality from bulk distributors. This looks different for each of the many components involved in putting together the deluxe edition, so we’ll be testing and sourcing materials from lots of different places, including Amazon, Make Playing Cards, and Pouch Mart.

That’s all from us for now. In the meantime, stay cool. We can’t wait to share Noirlandia with you in October!

Noir portrait submitted by a backer. :)
Noir portrait submitted by a backer. 🙂

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It’s the final countdown: 32 hours left for Noirlandia’s Kickstarter!

Thank you!

As of writing this blog post, Noirlandia has 677 backers on Kickstarter. (Whoops, make that 678!) We’re simply blown away by the support and enthusiasm our friends and the larger indie gaming community have shown for our creation.

There’s 32 hours left to go for Noirlandia’s Kickstarter, and we just got past our stretch goal to include amazing casebooks with every level that gets a physical copy of Noirlandia. Now, we’re on to our final stretch goal: at $22,500, we’ll produce these amazing custom Noirlandia playing cards for the Private Eye ($75) level and above.
660f784ae43f606ff97684330b0cfd56_originalWhile we’d love to create these playing cards, our main goal is get Noirlandia into the hands of as many people as possible. We’d deeply appreciate it if you helped us spread the word to anyone you think would like the game, as well as on your social media platforms of choice.

We can’t wait to share the final product with you, and hear all about the mysterious cities and murder mysteries you dream up. Thank you so much once again.

Best,
The Make Big Things Team

The Art of Noirlandia

Noirlandia is a game about dark cities and the dark mysteries they hold. Appropriately, the art in Noirlandia is often gritty and full of blurred lines. Here’s some of the concept art and experiments being made, some of which will be fleshed out and make it into the final game:

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The art in Noirlandia focuses both on the people at the center of the mysteries and the cities where the mysteries are born. Games in Noirlandia take place in the worlds you dream up: they can be so close to our own with one big difference, or they can take place in a fantastical space opera or fantasy setting, like an island city on stilts.

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Noirlandia chapter page - crimescene

At the core of every Noirlandia game is the story of a corrupt city, and how it corrupts the city’s people. There are suspects, victims, innocent bystanders, those who want to keep the mystery quiet, and people who will do anything to solve the case.

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All of the art here are concept pieces and practices for the game’s final design. The art will be used throughout the Noirlandia book as well as leads that you will pin to the corkboard to track down clues and suspects. Want to see the final art? Then keep an eye out for Noirlandia’s Kickstarter that will be launching around April 19th!