How do you choose a system for your game that best supports the story you want to tell? When we first designed the mechanics for Questlandia, I’d been playing around with a bunch of existing systems, and none of them were
It is happening. Beta playtest time for Questlandia. Here’s what you need to be a playtester: A group of four people (yourself included). Two 3-hour time blocks scheduled close together in early May (one to set up the game, one
Our most recent playtest takes place in the kingdom of Surashtu. Surashtu is a rising power, the kingdom having been established a mere two decades past. Surashtu is a kingdom striving to achieve respect and recognition through cultural prestige. Long
Second Questlandia playtest today. Things are looking good. There are still mechanics to figure out and kinks to work out, but we all had a great time…so much so that we’re continuing with this storyline. I’m excited, because this will
From Jiffycon yesterday, a brief description of our kingdom and characters from the first official Questlandia playtest: The game took place in the Kingdom of Aria. Aria is ruled by a polytheistic theocracy, where the gods walk among the people.
Huzzah! Today marks my first official playtest of Questlandia, a roleplaying game about fictional characters in a fantasy kingdom, struggling to achieve their goals and stay true to their beliefs in the face of societal upheaval and wicked temptation. The game is