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How do mysteries work in games – RPGs, board games, and video games alike? And how do these different types of games use their mediums to explore and eventually answer mysteries? Does the game have to know the answer to the mystery, or can the game leave that up to the players to determine? What happens when the point of the game is the mystery itself? And why, exactly, is Clue the best game ever? (Just kidding… or are we?)

Since we’re kickstarting Noirlandia, our newest game about solving fantastical mysteries in strange cities, these were questions we wanted to discuss! Luckily, several other people wanted to chat about them with us too during our second monthly Make Big Things teatime. Watch the video of our great conversation below!

Teatimes are our (mostly) monthly talks about games and gaming with other people who make games and play games. Some are open to the public and whoever shows up can participate, while others will be streamed conversations with invited participants. To stay up to date about our Teatimes, when they are, their subjects, and how to take part or watch, join our G+ community, like us on Facebook, or follow us on Twitter.

The next teatime, which will focus on successfully running Kickstarters for games, is planned for May 16th at 7:30 PM EST!