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We tackle reveries, reboots, and making American great again in…The Nostalgia Game! Who benefits most from the game and who gets left behind?
Intro (6 mins)
- Hannah: faux nostalgia and Garden State (2004)
- Alanna: falsifying memory and the animated Anastasia (1997)
In a way nostalgia is the manic pixie dream girl of memory. —Alanna
Main Topic
- Alanna: Nostalgia and Its Discontents, essay by Svetlana Boym
- Alanna: Space and Place: The Perspective of Experience, book by Yi-Fu Tuan
- Reference-reliant games: Cards Against Humanity, Dixit, Apples to Apples
- Hannah: Powerpuff Girls and self-conscious feminism
- Reboot culture: Fuller House, Arrested Development, Gilmore Girls, Twin Peaks
- Reboots as an excuse to not do better
- Nostalgia as a tool for political manipulation
Additional Sources
- New Statesman: I read the 100 “best” fantasy and sci-fi novels – and they were shockingly offensive
- The Globe and Mail: Is Nostalgia for Friends All About White Privilege?
- The Guardian: Lynn Nottage — “Nostalgia is a disease many white Americans have”
- New Statesman: How nostalgic literature became an agent in American racism