by Brian | Jul 16, 2018 | Game Design and Publishing, Good Dog Bad Zombie, Our games
Good Dog, Bad Zombie is a comedic, cooperative board game in which you must bark, sniff, and lick your way through the apocalypse in order to save the hoomans you love! It ran on Kickstarter from May – April of 2018, with over $175,000 raised and another $18,000...
by Hannah | Jun 14, 2017 | Damn the Man, Game Design and Publishing, Our games
Next Tuesday, June 20th, our game Damn the Man, Save the Music! launches on Kickstarter. Damn the Man has been in development for about two years, and it’s come a long way during that time. Early versions of Damn the Man had a problem, and that was too much nostalgia...
by Brian | Jun 6, 2016 | Game Design and Publishing, Good Dog Bad Zombie, Our games
Good Dog, Bad Zombie is a cooperative game for three to five players. It can be described as Homeward Bound meets The Walking Dead. It’s a game about doing everything you can to build a place to call home. It’s a game about dogs rescuing humans. It’s a game about...
by Brian | Apr 15, 2016 | Game Design and Publishing, Noirlandia, Our games
Noirlandia is a game about dark cities and the dark mysteries they hold. Appropriately, the art in Noirlandia is often gritty and full of blurred lines. Here’s some of the concept art and experiments being made, some of which will be fleshed out and make it into...
by Brian | Mar 29, 2016 | Game Design and Publishing, Interviews
The internet and mobile platforms have given rise to many new kinds of games. At the same time, they’ve also helped older types of games find new life, thanks to the creativity of game designers and the enthusiasm of players. And interactive fiction (IF) is one...
by Hannah | Mar 3, 2016 | Game Design and Publishing
How do you choose a system for your game that best supports the story you want to tell? When we first designed the mechanics for Questlandia, I’d been playing around with a bunch of existing systems, and none of them were doing quite what I wanted. When I expressed my...