Listen to the episode above, or via iTunes. Hannah and Alanna talk phobias. Babies, bed bugs, and the gut-twisting horror of clowns. Can you design a game around a topic you can barely engage with? We give it a whirl!
Listen to the episode above, or via iTunes. We’re joined by special guest Stephen Dewey, designer of the Ten Candles roleplaying game, to talk parties! Episode CW for discussion of alcohol and Stanford rape case. Intro Segment & Media Check-in Alanna: 500
Listen to the episode above, or via iTunes. We talk about who’s allowed to cry, when and where we’re supposed to cry, and the trouble with onion memes. Intro Segment (4 min) Hannah: Crying Data Visualization by Robin Weis Alanna: Two Dope Queens Podcast The
Listen to the episode above, or via iTunes. We tackle reveries, reboots, and making American great again in…The Nostalgia Game! Who benefits most from the game and who gets left behind? Intro (6 mins) Hannah: faux nostalgia and Garden State (2004) Alanna: falsifying
Listen to the episode above, or listen via iTunes. We’re joined by special guest designer Evan Rowland, co-founder of Make Big Things, to discuss the complex and controversial history of standardized testing in the United States. Intro Segment (5 mins, 55 seconds) Evan Rowland intro –
http://traffic.libsyn.com/gamespeopleplay/gpp-grocery-compress.mp3Podcast: Play in new window | DownloadWe’re joined by tabletop game designer Joshua A.C. Newman to talk about…grocery stores! We cover self-checkout machines, queuing theory, toilet paper preferences, and panic attacks in the spaghetti sauce aisle. Intro Segment (9 minutes) Joshua A.C.
http://traffic.libsyn.com/gamespeopleplay/3-making-friends.mp3Podcast: Play in new window | DownloadHannah and Alanna talk about the challenges of making new friends as adults.
http://traffic.libsyn.com/gamespeopleplay/ep2-30lifecrisis.mp3Podcast: Play in new window | DownloadHannah and Alanna discuss the comparison and expectation games people play as they approach age 30, interwoven with an extended Texas hold’em poker metaphor.