by Brian | Feb 28, 2017 | Interviews
Four months ago, a friend of mine sent me a message that said, “Worker cooperative + card game. This is right up your nerd alley.” My friend apparently knows me well, because I was immediately excited by Lixivium Games and their new card game, Laboratory...
by Brian | Sep 21, 2016 | Interviews
Board games are a great way to have fun with friends. They’re also an amazing way to get to know other people. Sometimes, though, they can also be an awful way to get to know other people. Recently, I found out about Bonus Round: Chicago’s first board game...
by Brian | May 11, 2016 | Interviews, Noirlandia, Our games
Earlier this year, Make Big Things launched an interview series to strike conversations with indie game insiders, discussing their process, hopes, and work. For this installment of the series, we decided to sit down with one of our own: Evan Rowland. Currently,...
by Brian | Mar 29, 2016 | Game Design and Publishing, Interviews
The internet and mobile platforms have given rise to many new kinds of games. At the same time, they’ve also helped older types of games find new life, thanks to the creativity of game designers and the enthusiasm of players. And interactive fiction (IF) is one...
by Brian | Mar 2, 2016 | Game Design and Publishing, Interviews
As game creators, we want as many people as possible to roll the dice and take a chance with our game. And as game players, we know that terrible feeling of sitting down with a rulebook and scrunching up our foreheads in frustration as the words on the page refuse to...
by Hannah | Nov 5, 2013 | Interviews
In the debut interview for Make Big Things, I talk with Joshua A.C. Newman of the glyphpress, a small press publishing roleplaying games, ancient poetry, mystical allegories, and experimental content. Joshua is the creator of sci-fi roleplaying games Shock: Social...