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Noirlandia: Changing the Central Question

The Question Over the course of its development, Noirlandia has changed in a thousand ways. I want to talk about just one of those changes, a change that had a small impact on the rules but a big impact on the game’s tone. Noirlandia’s setting changes from game to...
A Guide to Awesome Playtests

A Guide to Awesome Playtests

What makes for an all-around great playtest? Inspired by our Metatopia critique panel (co-run with Joshua A.C. Newman and Rachel E.S. Walton), I’ve compiled some thoughts about playtesting below. The first section is about how to be an awesome playtester. The...

Themes vs Mechanics: Starting a game over from scratch

I want to talk about taking a game approaching completion, burning it down, and starting over. This post contains pirates, historical gushing, and thoughts about the game design process. For the past few months, I’ve been working with Brian Van Slyke on a...

14 Days Illustrations

$125 Kickstarter backers will receive an art print of one of the three illustrations from the game. Illustrations shown below are near-complete drafts and will undergo a final round of polish before they ship. Thanks to Evan Rowland for his great work on these! 1....

14 Days Is Live on Kickstarter!

Good news! After months of playtesting and heart-n-soul development, 14 Days is live on Kickstarter. The campaign will run for 28 days, and we’re already off to a strong start—with 30% funding on day one! Thanks to everyone who has backed so far, and thanks to...