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Letting Go of Mechanics You Love But That Don’t Work: A Lesson Learned from Designing Good Dog, Bad Zombie

Letting Go of Mechanics You Love But That Don’t Work: A Lesson Learned from Designing Good Dog, Bad Zombie

by Brian | Jul 16, 2018 | Game Design and Publishing, Good Dog Bad Zombie, Our games

Good Dog, Bad Zombie is a comedic, cooperative board game in which you must bark, sniff, and lick your way through the apocalypse in order to save the hoomans you love! It ran on Kickstarter from May – April of 2018, with over $175,000 raised and another $18,000...

Laboratory Mayhem is like Magic: The Gathering, except it’s accessible to everyone and fighting capitalism

by Brian | Feb 28, 2017 | Interviews

Four months ago, a friend of mine sent me a message that said, “Worker cooperative + card game. This is right up your nerd alley.” My friend apparently knows me well, because I was immediately excited by Lixivium Games and their new card game, Laboratory...
Speculative Game Design: Sex and Death in It Follows

Speculative Game Design: Sex and Death in It Follows

by Hannah | Sep 14, 2016 | Speculative Game Design

Games That Will Never Get Made There are as many weird, unborn games on this planet as there are grains of sand, and I would love to design them all. I want to design the beautiful, iridescent glassy games and the lumpy ugly games. I want to dump my beach of games on...

Good Dog, Bad Zombie Progress Report: We Need More Zombies

by Brian | Jun 6, 2016 | Game Design and Publishing, Good Dog Bad Zombie, Our games

Good Dog, Bad Zombie is a cooperative game for three to five players. It can be described as Homeward Bound meets The Walking Dead. It’s a game about doing everything you can to build a place to call home. It’s a game about dogs rescuing humans. It’s a game about...

Hacking One RPG to Make Another RPG: An Interview with Evan Rowland, Designer of Noirlandia

by Brian | May 11, 2016 | Interviews, Noirlandia, Our games

Earlier this year, Make Big Things launched an interview series to strike conversations with indie game insiders, discussing their process, hopes, and work. For this installment of the series, we decided to sit down with one of our own: Evan Rowland. Currently,...
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