by Brian | Mar 2, 2016 | Game Design and Publishing, Interviews
As game creators, we want as many people as possible to roll the dice and take a chance with our game. And as game players, we know that terrible feeling of sitting down with a rulebook and scrunching up our foreheads in frustration as the words on the page refuse to...
by Hannah | Nov 17, 2015 | Uncategorized
What makes for an all-around great playtest? Inspired by our Metatopia critique panel (co-run with Joshua A.C. Newman and Rachel E.S. Walton), I’ve compiled some thoughts about playtesting below. The first section is about how to be an awesome playtester. The...