by Hannah | Mar 3, 2016 | Game Design and Publishing
How do you choose a system for your game that best supports the story you want to tell? When we first designed the mechanics for Questlandia, I’d been playing around with a bunch of existing systems, and none of them were doing quite what I wanted. When I expressed my...
by Hannah | Nov 17, 2015 | Uncategorized
What makes for an all-around great playtest? Inspired by our Metatopia critique panel (co-run with Joshua A.C. Newman and Rachel E.S. Walton), I’ve compiled some thoughts about playtesting below. The first section is about how to be an awesome playtester. The...